//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 bonematrices[75];
//   float4 BoneToDecalRow0;
//   float4 BoneToDecalRow1;
//   float3 DecalLocation;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   TemporalAAParameters c235     1
//   WorldToLocal         c236     1
//   BoneToDecalRow0      c237     1
//   BoneToDecalRow1      c238     1
//   DecalLocation        c239     1
//   MeshOrigin           c240     1
//   MeshExtension        c241     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 0.00784313772, -1, 1
    def c5, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_texcoord4 o4
    dcl_position o5
    mad r0, v2, c4.y, c4.z
    mul o1.w, r0.w, c236.w
    mad r1.xyz, v1, c4.y, c4.z
    mad r0.xyz, v6, c4.y, r0
    add r0.xyz, r0, c4.z
    nrm r2.xyz, r0
    dp3 r0.x, r1, r2
    mad r0.xyz, r0.x, -r2, r1
    nrm r1.xyz, r0
    mul r3, c4.x, v3
    mova a0, r3.yxzw
    mul r4, v4.y, c6[a0.x]
    mad r4, v4.x, c6[a0.y], r4
    mad r3, v4.z, c6[a0.z], r4
    mad r3, v4.w, c6[a0.w], r3
    dp3 r0.z, r1, r3
    mul r4, v4.y, c7[a0.x]
    mul r5, v4.y, c8[a0.x]
    mad r5, v4.x, c8[a0.y], r5
    mad r4, v4.x, c7[a0.y], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r5, v4.z, c8[a0.z], r5
    mad r5, v4.w, c8[a0.w], r5
    mad r4, v4.w, c7[a0.w], r4
    dp3 r0.x, r1, r4
    dp3 r0.y, r1, r5
    dp3 r1.y, r2, r3
    dp3 r1.z, r2, r4
    dp3 r1.x, r2, r5
    mul r2.xyz, r0, r1
    mad r2.xyz, r1.zxyw, r0.yzxw, -r2
    mul r6.xy, r0.x, c232.xzzw
    mad r0.xz, c231, r0.z, r6.xyyw
    mad r6.xy, c233.xzzw, r0.y, r0.xzzw
    mul r0.xy, r1.z, c232.xzzw
    mad r0.xy, c231.xzzw, r1.y, r0
    mad r0.xy, c233.xzzw, r1.x, r0
    mul r1.xyz, r0.w, r2
    mul r0.zw, r1.y, c232.xyxz
    mad r0.zw, c231.xyxz, r1.x, r0
    mad r0.zw, c233.xyxz, r1.z, r0
    mov r6.zw, r0.xyzx
    mov o1.yz, r0.xwyw
    mov o0.xyz, r6.xzww
    mov o1.x, r6.y
    mov r0.xyz, c241
    mad r0.xyz, v0, r0, c240
    add r1.xyz, r0, -c239
    add r0.xyz, r0, v5
    dp3 r1.w, c237, r1
    dp3 r1.x, c238, r1
    add r1.y, -r1.x, c5.x
    add r1.x, -r1.w, c5.x
    mov o2.xy, r1
    mov o3.xy, r1
    mov r0.w, c4.w
    dp4 r1.x, r0, r4
    mul r1, r1.x, c232
    dp4 r2.x, r0, r3
    dp4 r0.x, r0, r5
    mad r1, c231, r2.x, r1
    mad r0, c233, r0.x, r1
    add r0, r0, c234
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c235.z
    mad r0.xy, r1.x, c235, r0
    mov r12, r0
    mov o5, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 75 instruction slots used
 

